Editor’s Note: This is the 3rd of a series, Part 1 and Part 2 can be found here. November: Art and Production At the end of last month’s newsletter, our game did not have any artwork, and our design department was swamped with commissioned work, so this...
China is not letting up any time soon on its highly restrictive Zero Covid policy. Speculation had focused on the possible easing of restrictions after the once-in-five-years Communist Party Conference starting this Sunday. However, the recent rise in cases has...
This holiday season, GPI will deliver a brand new game to all our partners as a gift (SURPRISE!). GPI has created, developed, designed, and manufactured countless games, so you might ask yourself, “why are they writing about this one?” The answer: because...
In the most basic terms, RGB and CMYK are modes of mixing color used by graphic designers in creating product art. And you care because you want your product to look the way you designed it. RGB (Red, Green, Blue) is used for digital graphics, it should not be used in...
When bringing a game from idea to retail shelf, there are numerous stages to the process: ideation, creation/development, proof of concept/playtesting, fine-tuning, sometimes back to playtesting, and finally manufacturing, safety testing and shipping. Each of these...
Join the staff of GPI for a Nonepub hosted discussion about numerous topics to keep in mind when designing your next game.  Get insight on: Packaging Designing with retail in mind Digging into game specs Tooling – custom vs sourced items Quoting for Kickstarter...